Chris TillisJournal Entry #10My first idea for a persuasive game is one about medical technology. I want to make something similar to Papers Please, where the gameplay…2 min read·Mar 31, 2021----
Chris TillisJournal Entry #9The central mechanic of The Unfinished Swan is shooting paint to reveal parts the environment around the player or to interact with it in…2 min read·Mar 25, 2021----
Chris TillisJournal Entry #8Autonauts is a game very explicitly meant to encourage people to get interested in programming and inspire them to learn coding for…2 min read·Mar 10, 2021----
Chris TillisJournal Entry #7Do Not Feed the Monkeys is a game about spying on people using surveillance equipment given to you by a mysterious organization. The game…2 min read·Mar 3, 2021----
Chris TillisJournal Entry #6This glitch, found in Bayonetta 2, is one that I find incredibly fascinating and entertaining to watch. It’s not easy for a person to…2 min read·Feb 24, 2021----
Chris TillisJournal Entry #5A glitch is anything that happens in a game that wasn’t intended by any of the designers or programmers of the game. This means that…2 min read·Feb 17, 2021----
Chris TillisJournal Entry #4Galloway describes the concept of gamic action versus radical action as meaning “They should reinvent the architectural flow of play and…2 min read·Feb 10, 2021----
Chris TillisJournal Entry #3Jiggies of Time is a mod for the N64 game Banjo Kazooie, which replaces the world of that game with the world of Ocarina of Time. It…2 min read·Feb 3, 2021----
Chris TillisJournal Entry #1The game Downwell is a rogue-like game that involves the player descending down a seemingly endless well. While Downwell is open to using…2 min read·Jan 20, 2021----